

As in a real hospital, you're encouraged to err on the side of being overly thorough in your examinations, though avoiding costly and unnecessary procedures, such as X-rays or CT scans, will maximize your score. Next, you bring the patient to one of many hospital rooms, each of which is equipped with a specific tool or set of tools to be used on the patient. Once you select a patient, you can consult the CME, the continuing medical education data, for that particular case, to help decide on a plan of action. There are exactly 100 different patient cases, subdivided into five levels of difficulty, and each requires its own particular plan of action to treat successfully patients may be selected either randomly or specifically by case. In this educational vein, Emergency Room 2 succeeds for the most part. That is to say, you should not only learn what sphygmomanometers, stethoscopes, and EKGs are and do, but also how to use each, and when, and to what part of the patient's body each should be applied.

The actual selection and use of the correct equipment and procedures would, in turn, seem to be intended to further enhance deductive reasoning skills. Presumably, the processes of selecting a patient with a particular ailment and becoming familiar with the different medical tools, hospital rooms, and procedures are intended to build memory and association skills, as well as provide a general source of information about medicine and emergency room practices. The actual game boils down to selecting a particular patient with a certain ailment, then figuring out the right way to treat him. Treat your patients poorly and they may end up in the morgue treat your patients correctly, and you'll eventually advance through the hospital ranks to the lofty position of chief of staff. After you decide on a patient and have consulted the relevant research pamphlets, it's time to whisk your patient off to the exam room, X-ray room, lab, and treatment center. Once you sign in, you begin your shift in the waiting room, where four patients await treatment. Legacy Interactive's Emergency Room 2 places you squarely behind the wheel of a shiny new rip-snortin', two-fisted, no-holds-barred medical student on his rounds in the emergency ward of Legacy Memorial Hospital. If not, you may want to read a bit further. If the very idea of either staring at images of phony human wounds adorned with fake, copy-pasted graphical blood or performing a virtual stool test sets your heart a-palpitatin', get out of your chair and grab yourself a copy of Emergency Room 2 this very minute.
